Universe Reaction, Extended


Some time ago, I introduced both of my player groups to my Universe Reaction idea. It has seen extensive re-use since then. We’ve found it quite useful. Along the way, I had planned to post some examples of how it might be used. I’m finally getting around to it now. (Since I don’t have much else to post about at the moment.)

Universe Reaction, Examples


Simple concept. Provides an answer to a yes/no question, like “Will it rain?” with a bit more granularity.

<=0 No, And+
1-3 No, And
4-6 No
7-9 No, But
10-12 Yes, But
13-15 Yes
16-18 Yes, And
19+ Yes, And+

This one is for questions like, “How much ammo do we find?” It depends on a rough idea, at least, how much is needed.

<=0 None at all
1-3 Hardly any
4-6 A little/half
7-9 Not enough
10-12 Almost enough
13-15 Enough
16-18 More than enough
19+ Plentiful

Actually, this is one of the earliest questions I was trying to answer that resulted in the idea of the Universe Reaction. It revolved around how early or late an “appointment” occurred, or what sort of delays a PC might experience in rush-hour traffic.

<=0 No-show
1-3 Really late
4-6 Late
7-9 A bit late
10-12 On time
13-15 A bit early
16-18 Early
19+ Really early

This question originally revolved around “scrounging” and how useful a found item might be to whatever-it-is. But it could obviously have much wider applications as well.

<=0 Worst possible match
1-3 Very bad match
4-6 Bad match
7-9 Poor match
10-12 Not quite good enough
13-15 Good enough
16-18 Close match
19+ Exact match
“Interesting Times”

By “interesting,” I mean the Chinese curse sense—May you live in interesting times. This question evolved from an attempt to work out some “random events.”

<=0 Most interesting (negative)
1-3 Very interesting (negative)
4-6 Interesting (negative)
7-9 Not interesting (maybe a little negative)
10-12 Not interesting (maybe a little positive)
13-15 Interesting (positive)
16-18 Very interesting (positive)
19+ Most interesting (positive)

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