Category Archives: Character Dossiers

Nicholas Biermann

150 points

ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].
Damage 1d-2/1d; BL 9 kg; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0].
Basic Speed 5.25 [0]; Basic Move 5 [0]; Dodge 8.
5’10"; 150.

Social Background

TL: 8 [0].
Languages: English (Native) [0].

Advantages

Administrative Rank 1 [5]; Animal Empathy [5]; Intuitive Mathematician [5]; Mathematical Ability 4 [40].
Perks: Dabbler (Biology, Chemistry,); Efficient (Engineering); Style Familiarity (Judo). [3]

Disadvantages

Alcoholism [-15]; Clueless [-10]; Curious (12 or less) [-5]; Easy to Read [-10]; Honesty (12 or less) [-10]; Pacifism (Self-Defense Only) [-15]; Workaholic [-5].
Quirks: Delusion; Imaginative; Incompetence (Art); Proud; Uncongenial. [-5]

Skills

Accounting (H) IQ+2 [1]-15*; Animal Handling (Dogs) (A) IQ [2]-13; Astronomy/TL8 (H) IQ+2 [1]-15*; Bicycling (E) DX+1 [2]-12; Biology/TL8 (Earthlike) (VH) IQ-5 [0]-8; Chemistry/TL8 (H) IQ-5 [0]-8; Computer Operation/TL8 (E) IQ+1 [2]-14; Computer Programming/TL8 (H) IQ [4]-13; Current Affairs/TL8 (Science & Technology) (E) IQ-2 [0]-11; Driving/TL8 (Automobile) (A) DX [2]-11; Economics (H) IQ-5 [0]-8; Electronics Operation/TL8 (Communications) (A) IQ [2]-13; Electronics Operation/TL8 (Scientific) (A) IQ+1 [4]-14; Electronics Operation/TL8 (Surveillance) (A) IQ+1 [4]-14; Engineer/TL8 (Electronics) (H) IQ+2 [1]-15*; Engineer/TL8 (Mechanical) (H) IQ+4 [4]-17*; Expert Skill (Conspiracy Theories) (H) IQ-1 [2]-12; Finance (H) IQ+2 [1]-15*; Fishing (E) Per [1]-13; Geography/TL8 (West Virginia) (H) IQ-1 [2]-12; Geology/TL8 (Earthlike) (H) IQ-1 [2]-12; Guns/TL8 (Pistol) (E) DX+3 [8]-14; Guns/TL8 (Rifle) (E) DX+1 [1]-12; Judo Sport (H) DX+1 [9]-12; Lockpicking/TL8 (A) IQ-4 [0]-9; Machinist/TL8 (A) IQ [2]-13; Mathematics/TL8 (Applied) (H) IQ+2 [1]-15*; Mathematics/TL8 (Computer Science) (H) IQ+2 [1]-15*; Mathematics/TL8 (Pure) (H) IQ+2 [1]-15*; Mathematics/TL8 (Statistics) (H) IQ+2 [1]-15*; Meteorology/TL8 (Earthlike) (A) IQ-5 [0]-8; Mimicry (Bird Calls) (H) IQ-6 [0]-7; Physics/TL8 (VH) IQ+3 [4]-16*; Research/TL8 (A) IQ+2 [8]-15; Scrounging (E) Per+1 [2]-14; Sociology (H) IQ-5 [0]-8; Survival (Woodlands) (A) Per [2]-13; Swimming (E) HT+1 [2]-11; Teaching (A) IQ+1 [4]-14; Writing (A) IQ+1 [4]-14.
Techniques: Arm Lock (Judo Sport) (A) [1]-13; Binding (Judo Sport) (H) [0]-12; Breakfall (Judo Sport) (A) [0]-12; Choke Hold (Judo Sport) (H) [0]-10; Evade (Judo Sport) (A) [0]-12; Eye-Gouge (Judo Sport) (H) [0]-7; Finger Lock (Arm Lock (Judo Sport)) (H) [0]-10; Hand Catch (Judo Sport) (H) [0]-6; Hand-Clap Parry (Judo Sport) (H) [0]-4; Handcuffing (Judo Sport) (A) [0]-11; Head Lock (Judo Sport) (H) [0]-9; Judo Sport Throw (Judo Sport) (H) [0]-12; Leg Grapple (Judo Sport) (H) [0]-12; Leg Lock (Judo Sport) (A) [0]-12; Leg Throw (Judo Sport) (H) [0]-10; Lower-Body Arm Lock (Judo Sport) (A) [0]-10; Lower-Body Head Lock (Judo Sport) (H) [0]-7; Lower-Body Leg Lock (Judo Sport) (A) [0]-10; Sacrifice Throw (Judo Sport) (H) [0]-12; Triangle Choke (Judo Sport) (H) [0]-8; Trip (Judo Sport) (H) [0]-8; Wrist Lock (Judo Sport) (A) [0]-12.

Footnotes

* Includes +4 from ‘Mathematical Ability’.

Korbin Haywood Savage

153 points

ST 12 [20]; DX 11 [20]; IQ 10 [0]; HT 12* [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].
Basic Speed 5.50† [0]; Basic Move 5 [0]; Dodge 8.
6 ft. 0 in.; 250 lbs..

Social Background

TL: 8 [0].
Languages: English (Native) [0]; Spanish (Accented/Broken) [3].

Advantages

Ambidexterity [5]; Common Sense [10]; Fit [5]; High Pain Threshold [10].

Disadvantages

Addiction (Tobacco; Cheap; Highly addictive; Legal) [-5]; Missing Digit (Finger) [-2]; Pacifism (Reluctant Killer) [-5]; Phobia (Spiders; 12 or less) [-10]; Reduced Basic Speed -0.25 (Affects Speed) [-5]; Sense of Duty (Kids; Individual) [-2]; Stubbornness [-5]; Workaholic [-5].
Quirks: _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5; Drinker; Nickname "Coach". [-5]

Skills

Administration (A) IQ-1 [1]-9; Brawling (E) DX+2 [4]-13; Broadsword (A) DX-1 [1]-10; Carpentry (E) IQ+4 [12]-14; Computer Operation/TL8 (E) IQ+1 [2]-11; Cooking (A) IQ-1 [1]-9; Diplomacy (H) IQ [4]-10; Driving/TL8 (Automobile) (A) DX+1 [4]-12; First Aid/TL8 (Human) (E) IQ+2 [4]-12; Gambling (A) IQ+1 [4]-11; Games (Football) (E) IQ+3 [8]-13; Guns/TL8 (Pistol) (E) DX+1 [2]-12; Guns/TL8 (Shotgun) (E) DX-1 [0]-10; Hazardous Materials/TL8 (Chemical) (A) IQ [2]-10; Heraldry (A) IQ-5 [0]-5; Knife (E) DX [1]-11; Leadership (A) IQ [2]-10; Mechanic/TL8 (Automobile) (A) IQ [2]-10; Merchant (A) IQ [2]-10; Politics (A) IQ-1 [1]-9; Professional Skill (Teacher) (A) IQ+1 [4]-11; Psychology (Human) (H) IQ-6 [0]-4; Public Speaking (A) IQ+2 [8]-12; Research/TL8 (A) IQ [2]-10; Running (A) HT-1 [1]-11; Scrounging (E) Per [1]-10; Search (A) Per [2]-10; Sports (Football) (A) DX+2 [8]-13; Stealth (A) DX-1 [1]-10; Teaching (A) IQ+2 [8]-12; Typing (E) DX+1 [2]-12; Wrestling (A) DX+2 [8]-13.
Techniques: Arm Lock (Wrestling) (A) [0]-13; Choke Hold (Wrestling) (H) [0]-10; Disarming (Wrestling) (H) [2]-14; Elbow Strike (Brawling) (A) [0]-11; Feint (Brawling) (H) [0]-13; Kicking (Brawling) (H) [0]-11; Knee Strike (Brawling) (A) [0]-12; Neck Snap (ST) (H) [0]-8.

Footnotes

* Conditional +1 from ‘Fit’.
† Includes -0.25 from ‘Reduced Basic Speed’.

Background

  • Mom was a drinker with self esteem issues; Papa was a rolling stone
  • They were the only couple in either side of the family to remain married
  • Mom got preggo before marriage; shotgun wedding, Grandad paid for it
  • Birth gave mom and dad renewed faith in mawwage
  • Highschool football couch influenced Korbin
  • Until Korbin blew out his knee
  • With nothing left to look forward to, a teacher stepped up and taught Korbin that there was more than football
  • Korbin and teacher had short relationship. (He was 17, she was 28)
  • After college, Korbin took a teaching job and began teaching woodshop and football
  • Finger lost in accident
  • Fired from job, he is now adrift with little to look forward to; until he signed up for the show

John Cromartie

155 points

Age 37; Human; 6’2″; 190

ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 11 [10].
Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0].
Basic Speed 6 [0]; Basic Move 6 [0]; Block 7 (DX); Dodge 9; Parry 9 (DX).

Social Background
TL: 8 [0].
CF: American
Languages: ASL (Native) [3]; English (Native) [0]; Spanish (Accented) [4].

Advantages
Charisma 2 [10]; Extra Basic Speed (+0.25) (Affects Speed) [5]; Fit [5]; Smooth Operator 2 [30].
Perks: Style Familiarity (T’ai Chi) [1].

Disadvantages
Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]; Charitable (12 or less) [-15]; Chummy [-5]; Honesty (12 or less) [-10]; Odious Personal Habit (“Dirty Hippy”) [-5]; Pacifism (Reluctant Killer) [-5]; Reputation (Actor whose career imploded after a statutory rape charge) -1 (All the time; Almost everyone) [-5]; Unluckiness [-10]; Workaholic [-5].

Quirks: Considers himself an atheist, but deep down, he really isn’t.; Easily flustered when dealing with Young Women (15-22 years old) due to The Incident.; Has been working on his Great American Novel for 10 years. And it still kind of sucks.; Incompetence (Writing); Is constantly trying to stop smoking. [-5].

Skills
Acting-15 (IQ+3) [4]; Animal Handling (Equines)-11 (IQ-1) [1]; Armoury/TL8 (Small Arms)-11 (IQ-1) [1]; Autohypnosis-10 (Will-2) [1]; Bicycling-12 (DX+0) [1]; Boating/TL8 (Sailboat)-11 (DX-1) [1]; Body Language (Human)-11 (Per-1) [1]; Bow-11 (DX-1) [1]; Brawling-12 (DX+0) [1]; Breath Control-10 (HT-1) [2]; Broadsword Art-11 (DX-1) [1]; Carousing-13 (HT+2) [1]; Carpentry-12 (IQ+0) [1]; Climbing-11 (DX-1) [1]; Cooking-11 (IQ-1) [1]; Detect Lies-12 (Per+0) [1]; Diplomacy-13 (IQ+1) [2]; Disguise/TL8 (Human)-11 (IQ-1) [1]; Driving/TL8 (Automobile)-11 (DX-1) [1]; Driving/TL8 (Construction Equipment)-11 (DX-1) [1]; Driving/TL8 (Motorcycle)-11 (DX-1) [1]; Electronics Operation/TL8 (Surveillance)-11 (IQ-1) [1]; Electronics Repair/TL8 (Surveillance)-11 (IQ-1) [1]; Fast-Draw/TL8 (Ammo)-12 (DX+0) [1]; Fast-Talk-13 (IQ+1) [1]; First Aid/TL8 (Human)-12 (IQ+0) [1]; Fishing-12 (Per+0) [1]; Forced Entry-12 (DX+0) [1]; Gambling-11 (IQ-1) [1]; Gesture-12 (IQ+0) [1]; Gunner/TL8 (Machine Gun)-12 (DX+0) [1]; Guns/TL8 (Pistol)-12 (DX+0) [1]; Guns/TL8 (Rifle)-12 (DX+0) [1]; Guns/TL8 (Shotgun)-12 (DX+0) [1]; Hiking-10 (HT-1) [1]; History (United States)-10 (IQ-2) [1]; Judo Art-11 (DX-1) [2]; Knife Art-12 (DX+0) [1]; Knot-Tying-12 (DX+0) [1]; Lasso Art-11 (DX-1) [1]; Law (American Criminal Justice)-10 (IQ-2) [1]; Leadership-15 (IQ+3) [1]; Leatherworking-12 (DX+0) [1]; Lifting-10 (HT-1) [1]; Lip Reading-11 (Per-1) [1]; Meditation-10 (Will-2) [1]; Piloting/TL8 (Helicopter)-11 (DX-1) [1]; Piloting/TL8 (Light Airplane)-11 (DX-1) [1]; Prospecting/TL8-11 (IQ-1) [1]; Psychology (Human)-10 (IQ-2) [1]; Public Speaking-15 (IQ+3) [1]; Religious Ritual (Abrahamic)-10 (IQ-2) [1]; Riding (Equines)-11 (DX-1) [1]; Running-10 (HT-1) [1]; Savoir-Faire (Dojo)-14 (IQ+2) [1]; Savoir-Faire (High Society)-14 (IQ+2) [1]; Savoir-Faire (Police)-14 (IQ+2) [1]; Scrounging-12 (Per+0) [1]; Search-11 (Per-1) [1]; Sex Appeal (Human)-12 (HT+1) [1]; Singing-12 (HT+1) [2]; Spear Art-11 (DX-1) [1]; Staff Art-11 (DX-1) [1]; Stealth-11 (DX-1) [1]; Swimming-12 (HT+1) [2]; Theology (Scientology)-10 (IQ-2) [1]; Throwing-11 (DX-1) [1]; Wrestling Sport-11 (DX-1) [1]; Writing-7 (IQ-5) [1].

Background
Born in 1976 in Los Angeles, California, John Robert Wayne grew up with the bright lights of Hollywood always in his eyes. From a very early age, he wanted to be an actor and pressured his parents to facilitate this.

In 1985, at the age of 9, “John Cromartie” (he used his mother’s maiden name as his stage name, since he couldn’t go by John Wayne, could he?) got his start in show business as the precocious younger brother of [ACTOR] on the CBS sitcom, “Family Pains” which would run for four seasons despite being roundly (and rightly) accused of CBS attempt to emulate the similarly named Family Ties (NBC) and Growing Pains (ABC). In the third year, he was nominated for an Emmy, but lost out to Michael J. Fox. Finally, in 1989, “Family Pains” was canceled due to low ratings.

Now 13, John was in the difficult place of being too old to be considered a “child” actor, but not yet mature enough to be considered a “real” actor. He spent the next four years making guest appearances on various television shows that principally aired on CBS.

Finally, in 1993, at the age of 17, John got a big break when he landed the lead role in Bobby Wincott surprise hit, “Another Day in Paradise.” By every standard, he should have been considered a break-out star following his excellent portrayal of young con artist, Rudolph “Rudy” Hamilton, but due to Hollywood politics, he was overlooked by all of the major studios and “Another Day in Paradise” received none of the accolades it deserved. John would consider Wincott a close friend for the rest of his life.

Angry but refusing to give up his dream, John spent the next ten years building a quiet reputation as a solid character actor, but he kept failing to get that Big Break. As film opportunities became progressively more difficult to land, Cromartie turned back to television and spent the early 2000s appearing on various niche TV shows, such as “Star Trek: Enterprise,” “Stargate SG-1” and “Farscape” … although in many instances, he was buried under layers of prosthetics and thus unrecognizable. He also starred in a string of low budget movies produced by various film companies, including the now infamous “Zombie Apokalypse” franchise which is, sadly, the role John is most associated with.

John became involved in Habitat for Humanity in 2004 and spent the next three years as one of their celebrity spokesmen.

In 2006, at the age of 30, he was cast by Zack Snyder for the role of Spartan soldier Dilios in the action film. 300, but he broke his left leg while helping one of the Habitat for Humanity houses and was forced to drop out of the project. Snyder, who was still fond of Cromartie, planned on bringing him back to star as Adrian Veidt in the adaptation of “Watchmen” … but an unexpected and unfortunate calamity in John’s life forced Snyder to withdraw the offer. That event would seriously and negatively impact John’s life for some time after.

While working with Habitat for Humanity in 2008, John met a young woman named Ginnifer with whom he very instantly was entranced by. He and Ginnifer went out on several dates, and John thought life was finally turning up. Naturally, it was at this point that he learned Ginnifer was not 18, but rather a very well-developed and mature 15. Even worse, her uncle was a Republican representative of Colorado who was trailing in the polls and needed something to rail against. He chose to make public the “corruption” of his innocent niece by a godless Hollywood actor (which was completely inaccurate, as Ginnifer actually pursued John, not the other way around.) At Representative Walker (R-CO) urging, California opened a criminal investigation into John Cromartie. To John’s surprise, he was charged with statutory rape and spent several weeks in jail. For that entire time, he was one of the main topics of the news as Representative Walker (R-CO) rode this particular mess straight to re-election.

And then, “mysteriously,” all charges were dropped. John’s career was permanently tainted.

Borderline suicidal, John fell into a deep depression and it was only due to Bobby Wincott stepping in and convincing Cromartie to visit his (Wincott’s) Wyoming ranch that John did not suffer an overdose. John spent the next three years at the ranch, but at Wincott’s behest, finally began reaching out for new roles. This led him to “After the End” and his role as “The Postman.”

Ann Cameron

155 points

ST 12 [20]; DX 12 [40]; IQ 11 [20]; HT 10 [0].
Damage 1d-1/1d+2; BL 13 kg; HP 12 [0]; Will 11 [0]; Per 13 [10]; FP 10 [0].
Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.
5’6"; 175.

Social Background

TL: 8 [0].

Templates and Meta-Traits

Boxing – Bare-Knuckle Boxing (Martial Arts; p. MA153) [0].

Advantages

Acute Hearing 1 [2]; Acute Vision 1 [2]; Ambidexterity [5]; Danger Sense [15]; Outdoorsman 2 [20].
Perks: Skill Adaptation (Head Butt defaults to Boxing); Style Familiarity (Boxing – Bare-Knuckle Boxing). [2]

Disadvantages

Code of Honor (Navigators) [-5]; Curious (12 or less) [-5]; Guilt Complex [-5]; Honesty (12 or less) [-10]; Light Sleeper [-5]; Loner (12 or less) [-5]; No Sense of Humor [-10]; Pacifism (Reluctant Killer) [-5]; Selfless (12 or less) [-5]; Shyness (Mild) [-5]; Stubbornness [-5].
Quirks: Allergy (Bees); Dull; Horrible Hangovers; Humble; Imaginative. [-5]

Skills

Animal Handling (Equines) (A) IQ [2]-11; Boating/TL8 (Motorboat) (A) DX [2]-12; Boating/TL8 (Unpowered) (A) DX [2]-12; Bow Sport (A) DX+1 [4]-13; Boxing (A) DX+1 [4]-13; Camouflage (E) IQ+4 [2]-15*; Climbing (A) DX [2]-12; Crossbow Sport (E) DX+1 [2]-13; Driving/TL8 (Automobile) (A) DX-1 [1]-11; Fast-Draw (Pistol) (E) DX+2 [4]-14; First Aid/TL8 (Human) (E) IQ+2 [4]-13; Fishing (E) Per+3 [2]-16*; Guns/TL8 (Pistol) (E) DX+3 [6]-15; Guns/TL8 (Rifle) (E) DX+3 [8]-15; Guns/TL8 (Shotgun) (E) DX+2 [2]-14; Knot-Tying (E) DX+1 [2]-13; Naturalist (Earth) (H) IQ+1 [2]-12*; Navigation/TL8 (Land) (A) IQ+1 [1]-12*; Piloting/TL8 (Light Airplane) (A) DX-1 [1]-11; Riding (Equines) (A) DX+1 [4]-13; Scrounging (E) Per-4 [0]-9; Search (A) Per+2 [8]-15; Stealth (A) DX+1 [4]-13; Survival (Arctic) (A) Per+3 [4]-16*; Survival (Woodlands) (A) Per+3 [7]-16*; Tracking (A) Per+2 [2]-15†; Traps/TL8 (A) IQ [2]-11; Wrestling (A) DX-1 [1]-11.
Techniques: Head Butt (Boxing) (H) [0]-12; Mounted Shooting (Guns (Rifle)/Car) (H) [2]-12; Rope Up (Climbing) (A) [2]-12; Targeted Attack (Boxing Punch/Face) (H) [0]-8; Uppercut (Boxing) (A) [0]-12.

Footnotes

* Includes +2 from ‘Outdoorsman’.
† Includes +2 from ‘Outdoorsman’; Conditional +1 from ‘Acute Vision’ when vision is a factor.

Background

Grew up on a dairy farm in the small town of Lyons, Ks. Her father and mother divorced when she was around 18. After finishing school she was planning on taking over the family business but her father remarried and decided to sell the farm and take a blue collar job at his new, much younger, wife’s urging (farm life apparently didn’t suit her). With little prospects, Ann made the bold move to Alaska where she worked some odd jobs until she got a position working at a gun smith shop. The owner essentially took her under his wing and taught her to be an outdoorsmen. Her primary job now was to take paying customers out hunting for different species of bear, elk, or moose. She also would hunt game for the elderly who weren’t able to do it themselves so they would have fresh meat for the winter. Ann liked the outdoors, she liked the earth under her feet, and the sky over her head. She lived a humble live but she was happy. A few years after her move she got word that her father and his wife were going to have a baby. She was surprised on two accounts, one being her father was well into his 50’s and the other being that the “baby” was actually a set of twins. Liking the idea of having half-siblings, Ann kept in touch more regularly, and even more so after her father’s death (approx. 20 years after the twins were born). Though she never had much of a relationship with her step-mother, she considered Mary and Ian the only real family she had left.

Wesley “Wes” Johnson

155 points

ST 14 [40]; DX 11 [20]; IQ 10 [0]; HT 12 [20].
Damage 1d/2d; BL 39 lb; HP 14 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].
Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.

Social Background

TL: 8 [0].

Advantages

Animal Empathy [5]; Outdoorsman 2 [20].

Disadvantages

Addiction (Tobacco; Cheap; Highly addictive; Legal) [-5]; Bad Temper (9 or less) [-15]; Code of Honor (Gentleman’s) [-10]; Honesty (12 or less) [-10]; Intolerance (Democrats; One group) [-5]; Odious Personal Habit -2 (Chew Tobacco/Spit) [-10]; Pacifism (Reluctant Killer) [-5]; Phobia (Acrophobia: Heights; 12 or less) [-10].

Skills

Animal Handling (Dogs) (A) IQ+1 [4]-11; Animal Handling (Equines) (A) IQ+2 [8]-12; Area Knowledge (local) (E) IQ+1 [2]-11; Bow (A) DX+2 [8]-13; Brawling (E) DX+3 [8]-14; Camouflage (E) IQ+3 [2]-13*; Climbing (A) DX [2]-11; Cooking (A) IQ [2]-10; Driving/TL8 (Automobile) (A) DX+2 [8]-13; Driving/TL8 (Heavy Wheeled) (A) DX+1 [2]-12; Farming/TL8 (A) IQ [2]-10; First Aid/TL8 (Human) (E) IQ+2 [4]-12; Fishing (E) Per+2 [1]-12*; Guns/TL8 (Rifle) (E) DX+2 [4]-13; Guns/TL8 (Shotgun) (E) DX+1 [1]-12; Hiking (A) HT [2]-12; Jumping (E) DX [1]-11; Knife (E) DX+1 [2]-12; Knot-Tying (E) DX [1]-11; Mechanic/TL8 (Automobile) (A) IQ+4 [16]-14; Mechanic/TL8 (Heavy Wheeled Vehicle) (A) IQ+3 [10]-13; Naturalist (Earth) (H) IQ+2 [4]-12*; Navigation/TL8 (Land) (A) IQ+1 [1]-11*; Riding (Equines) (A) DX-1 [1]-10; Running (A) HT [2]-12; Stealth (A) DX+2 [8]-13; Survival (Woodlands) (A) Per+4 [8]-14*; Swimming (E) HT [1]-12; Tracking (A) Per+2 [2]-12*.
Techniques: Elbow Strike (Brawling) (A) [1]-13; Kicking (Brawling) (H) [2]-13; Knee Strike (Brawling) (A) [0]-13.

Footnotes

* Includes +2 from ‘Outdoorsman’.

Background

Wesley was born at Huntsville Hospital in Huntsville, Alabama in July of ’74 and he spent the first few years of his life living with his mother in Brownsboro. When he was a little older than 6 his mother passed away and he went to live with his Uncle Robert at his home in Jasper, Tennessee. Growing up in his Uncle’s house, he learned how to properly use a bow and gun, going hunting with his Uncle since he was old enough to shoot a gun. After graduating from high school in 1992, he went on to a local community college to get a degree to be a mechanic. He graduated from Chattanooga State Kimball Campus in 1994 after getting his ASE certification. Wes worked in local shops for several years before opening his own shop (with the help of his Uncle) in 2001 with most of the work being done by him and his cousin Jack and his Uncle handing the “managerial” aspects of the business. He applied to be on After the End on a whim, auditioned for it in December of 2012, and got the call that he was going to be on it late January of 2013.